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Helldivers 2 CEO says after success the goal is now simple: ‘make this the best live game you’ve ever played’

A big part of Helldivers 2’s appeal is the game’s ongoing galactic war, a push-and-pull conflict between the players and the enemy factions that liberates planets, loses territory, and inflicts casualties on a multi-planetary scale . The conflict is guided and shaped by large orders, which identify targets and offer rewards, with yesterday’s example being a minor classic: the Helldivers were given a week to destroy 2 billion bugs, a number so unfathomable that some could imagine wondered if it was possible. They did it in 14 hours.

There are many more layers to the way Helldivers 2 unfolds the game’s story and surprises, such as how mechs started to ‘leak’ in a coordinated manner before they appear in the game for everyone. The developers themselves have become personalities in some cases: the biggest is by far game master Joelwhich has become a community meme (if something goes wrong, blame Joel), but almost as prominent is Arrowhead CEO Johan Pilestedt, who regularly engages players with a winning combination of straightforward answers and Super Earth propaganda.